Realm of Racket. Learn to program one game at a time
Matthias Felleisen, David Van Horn, Conrad Barski
Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language.
In Realm of Racket, youll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next youll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that its on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, youll explore laziness, AI, distributed games, and the Hungry Henry game.
In Realm of Racket, youll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next youll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that its on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, youll explore laziness, AI, distributed games, and the Hungry Henry game.
Kategorien:
Jahr:
2013
Verlag:
No Starch Press
Sprache:
english
Seiten:
316
ISBN 10:
1593274912
ISBN 13:
9781593274917
Datei:
PDF, 25.02 MB
IPFS:
,
english, 2013